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Buildboxfor
Buildboxfor










buildboxfor
  1. BUILDBOXFOR UPDATE
  2. BUILDBOXFOR ARCHIVE
  3. BUILDBOXFOR FULL
  4. BUILDBOXFOR LICENSE
  5. BUILDBOXFOR PROFESSIONAL

Most of the information should be automatically filled by Buildbox based on your Project Settings, but double check it is all correct. To review the General Settings for your game select the General tab at the top. If you get lost while working in Xcode repeat these steps and you should be back in the correct workspace. All the changes you make in Xcode should be within this build.

buildboxfor

Now your workspace is working on the correct build for your game, which is what will be uploaded to the App Store. Finally, to the right, select the BBPlayer under Targets to display the iOS build for your game. Next, still on the left tab, select BBPlayer at the top to display your game in the workspace. First, on the left tab, select the folder icon to display the folder structure for your project.

BUILDBOXFOR ARCHIVE

You can adjust settings, assign your Team, fix errors, test on a device, and archive it for upload.įirst, let’s make sure your workspace is working on the correct build. Xcode is where you will set up your game to prepare it for the App Store. Next, go to your exported buildbox game in Step 2, open the folder and open the iOS folder then double click on BBPlayer.xcodeproj to open the project with Xcode. First, make sure you have Xcode installed and up to date. Now, you are going to have to set up your game using Xcode. To get to the Project Settings Page, go up to File –> Project Settings or you can use the (Ctrl/Cmd + ) hotkey as well. To start, open your game in Buildbox 3.īefore exporting, you will need to fill out some app info on the Project Settings page. Once you are enrolled in the Apple Developer Program, have Xcode installed, and your Buildbox game is completed, it’s time to export. This will create a set of files on your computer to be used with Xcode to be put onto the App Store. In the popup, fill out Save As and select the file location on your computer. In the Menu Bar, go to File > Export > iOS. Now that all the important information is filled in, it is time to export. You only have to fill out Leaderboard ID, Review Link, and Share Message if they apply. The Name On Device is the name of your game that will appear on the device. As long as it is unique, you may set this to whatever you choose. The Bundle ID is a unique identifier that Apple requires for every App on the App Store. Make sure you fill out Bundle ID and Name On Device as they are required for submission. For Application Store, select Apple iOS App Store. Remember whether Use Encryption is checked because Apple will ask whether your game is encrypted during the submission process.

BUILDBOXFOR FULL

Make sure you import an Icon Image and Full Game Name. The App info you need to fill out is under the General tab. To get to the Project Settings Page, click on the gear in the top right of Buildbox 2. To start, open your game in Buildbox 2.īefore exporting, you will need to fill out some app info on the Project Settings page.

buildboxfor

If you are using Buildbox 3, then please jump to Step 2b. If you are using Buildbox 2, then please use Step 2a.

BUILDBOXFOR UPDATE

Xcode requires that you update it with the newest version often and sometimes requires the newest Mac OS, which often takes time to update so make sure this is up to date as soon as possible.Īpp Store – Xcode Step 2: Export your Game

BUILDBOXFOR PROFESSIONAL

Xcode is the tool that professional Apple Developers use to design, code, test, and debug applications for Apple products. One more tool you are going to need is Xcode, which will have to be installed on a Mac computer. Note that this is an annual $99 payment and must be maintained each year to keep your game on the App Store.Įnrolling in the Apple Developer Program gives you access to the App Store Connect dashboard, which is where you will go to submit and update your game and manage the analytics and data for it.

BUILDBOXFOR LICENSE

You will have to fill out your user information and Entity type, agree to the license agreement, and pay $99. To do this go to the Apple Developer Program Page and click the blue Enroll button in the top right to start your enrollment. This tutorial will assume that your Buildbox game is already polished, bug free, and ready for the world to see.īefore you submit your game to the App Store, you must first enroll in the App Developer Program. This tutorial will take you through the final steps of taking your Buildbox game and putting it onto the App Store. Step 1: Enroll in the App Developer Program












Buildboxfor